Cube(Z, 30.) & Cut(1., 1., 1., 15., 15., 30.);	CubeCut.txt
PolygonPyramid(Z, 40, "../Misc/PolygonPyramid.inp");	PolygonPyramidA.txt
PolygonPrism(Z, 40, "../Misc/PolygonPrism.inp");	PolygonPrismA.txt
Polyhedron(Z, 3, "../Misc/Polyhedron.inp");	PolyhedronZ.txt
FromFile("../Misc/FromFile.inp");	Fromfile.txt
Envelope(3, "../Misc/Envelope.inp");	Envelope.txt
Formula(Z, 0, "40+40*abs[cos[4*F]*sin[5*L]].");	FormulaZ.txt
Pyramid(Z, 6, 40, 30, 20);	PyramidZ.txt
StarlikePyramid(Z, 6, 40, 30, 20, 0.75);	StarlikePyramidZ.txt
Cone(Z, 40, 30, 20);	ConeZ.txt
Tetrahedron(Z, 30);	TetrahedronZ.txt
PolygonPyramid(Z, 40, 10., 10., 0., 30., -10., 0., 0., -10., 20., -10.);	PolygonPyramidB.txt
Prism(Z, 5, 40, 30, 20);	PrismZ.txt
StarlikePrism(Z, 5, 40, 30, 20, 0.5);	StarlikePrismZ.txt
Cylinder(Z, 40, 30, 20);	CylinderZ.txt
Cassini(Z, 40, 1.);	Cassini.txt
Spring(Z, 40, 30, 20, 4, 4);	SpringZ.txt
PolygonPrism(Z, 40, 10., 10., 0., 30., -10., 0., 0., -10., 20., -10.);	PolygonPrismB.txt
Cube(Z, 40);	CubeZ.txt
Parallelogram(Z, 40, 60, 20, 10);	ParallelogramZ.txt
Trapezoid(Z, 40, 60, 40, 20);	TrapezoidZ.txt
Rectangle(Z, 40, 60, 40);	RectangleZ.txt
Torus(Z, 50, 40, 20, 20);	TorusZ.txt
TorusKnot(Z, 40, 20, 3, 4, 7);	TorusKnotZ.txt
Ellipsoid(Z, 60, 20, 20, 2);	EllipsoidZ.txt
Cap(Z, 60, 60, 30, 2, 45);	CapZ.txt
Paraboloid(Z, 40, 30, 20, 4);	ParaboloidZ.txt
Octahedron(Z, 10);	OctahedronZ.txt
Icosahedron(Z, 20);	IcosahedronZ.txt
Dodecahedron(Z, 20);	DodecahedronZ.txt
Brick(Z, 70, 60, 40, 0);	BrickZ.txt
Box(Z, 70, 60, 40, 2);	BoxZ.txt
OpenBox(Z, 70, 60, 40, 2);	OpenBoxZ.txt
Lens(Z, 40, 100, -75, 5.);	LensZ.txt
Line(6, -40., -40., -40., 20., 20., 20., -20., 20., 20.);	Line.txt
Plane(3, -1., -1., -2., 1., 5., -3.);	Plane.txt
Arc(3, -20., -20., -20., 40., 0., 0., 30., 30., 30.);	Arc.txt
Circle(3, -20., -20., -20., 40., 0., 0., 30., 30., 30.);	Circle.txt
Bezier(3, -30., 0., 0., -35., 40., 0., 15., 40., 0., 30., 0., 0., 45., 30., 0.);	Bezier.txt
Cylinder(Z, 40, 30, 20)&ShiftA(0, 0, 20);	CylinderZA.txt
Cylinder(Z, 40, 30, 20)&ShiftB(0, 0, 20);	CylinderZB.txt
Cylinder(Z, 40, 30, 20)&Rotate(X, 30.);	CylinderZR.txt
Cylinder(Z, 40, 30, 20)&Rotate(X, 30.)&ShiftA(0., 0., -20.);	CylinderZRS.txt
Cylinder(Z, 40, 30, 20, {40, 20});	CylinderZI.txt
Cylinder(Z, 40, 30, 20) OR Cylinder(Y, 40, 30, 20);	CylinderZorY.txt
Cylinder(Z, 40, 30, 20) AND Cylinder(Y, 40, 30, 20);	CylinderZandY.txt
Brick(Z, 60, 40, 30, 0) AND NOT Cylinder(Z, 40, 10, 10)&ShiftA(0., 0., -20.);	BrickCylZ.txt
Cylinder(Z, 40, 30, 20)&ShiftA(0., 0., -20.) OR Cylinder(Y, 40, 30, 20)&ShiftA(0., -15., 0.) OR Cylinder(X, 40, 30, 20)&ShiftA(-10., 0., 0.);	Cylinder3.txt
Cylinder(Z, 40, 10, 10)^Clone(3, 20., 0., 0.);	CylinderClone.txt
(Cylinder(Z, 40, 10, 10)^Clone(3, 20., 0., 0.))^Clone(3, 0., 20., 0.);	CylinderCloneB.txt
Cone(Z, 40, 10, 10, {10, 10})^Clone(3, 20., 0., 0.);	ConeClone.txt
Cone(Z, 40, 10, 10, {10, 10})^Clone(3, 20., 0., 0.)^Clone(3, 0., 30., 0.);	ConeCloneA.txt
Brick(Z, 70, 60, 40, 0, {10, 10});	BrickZ1.txt
